Quick Summary
Shields take more damage from energy weapons
Stronger armor at full health will not take damage from smaller weapons until armor health is reduced
Life support is slower and costlier to maintain
Missile explosions will no longer damage internal components inside a ship
Ship's doors and elevators have more health, meaning they'll require more sustained fire to open
Detailed Notes
Shield Balance Update
Buff to shield health across all ships
Reduced gaps between shield variants to make their performance differences less extreme
Energy weapons deal more damage to shields
Armor Balance Update
Armor has minimum damage requirements
When armor is at full health, certain smaller projectiles will no longer damage the armor, ship, hull, or internal components
Once armor has been weakened and reaches a lower health state, smaller caliber weapons will begin to penetrate and deal damage
In general, heavier weapons or sustained damage are now required to break through strong armor before lighter weapons are effective.
Life Support Adjustments
Increased Life Support cost to maintain the atmosphere
Reduced the exchange rate between Life Support systems and rooms
Reduced exchange rates between connected rooms
Life Support generators will now also take longer to refill rooms and perform heat exchange
Basically, atmosphere management must be more deliberate, especially on larger ships where room-to-room air exchange plays a bigger role.