Crafting
Crafting is now available in Star Citizen, allowing players to use gathered materials to produce items via a new deployable machine called the Item Fabricator.
The Item Fabricator
The Item Fabricator is a placeable crafting station that can be purchased from refinery shops and retrieved through the freight elevator.
Once placed in a hangar or base, it serves as the central hub for crafting and dismantling activities.
The Fabricator's door must be closed before the unit can be moved with a tractor beam.
Blueprints
All crafting is done through blueprints, which define what materials are needed and what the output will be.
Players begin with a set of default blueprints already on their account. For 4.7 the only blueprints are for FPS weapons and armor.
Additional blueprints can be earned as mission rewards and will appear in the Fabricator once obtained. Blueprints are bound to the player's account and are retained through death.
Missions have been set up with their own blueprint pools, allowing blueprints uniquely designated to specific missions. For example, the following factions have blackbox recovery missions with blueprint pools:
Vaughn FPS
Headhunters FPS
NorthRock
BitZeros
Blueprints are also given by these missions:
RCD Exclusive and Contested missions
CFP Recover Cargo and Destroy Items missions
Guaranteed blueprint chance for missions that give them.
Material Quality
All mineables gathered through mining now have a quality value.
This value can be viewed in the mining UI, inventory, and the crafting interface.
Quality is preserved when materials are refined (for example, turning Iron Ore into Iron carries the quality rating through to the refined output).
The quality of materials placed into a blueprint directly influences the resulting item's stats, so higher quality inputs yield better performing outputs.
Crafting an Item
To craft an item, open the Fabricator and select a blueprint.
Each blueprint displays the required material slots alongside which stats each slot influences.
Players can manually assign materials to slots or use the auto-fill option to automatically populate slots with either the best or worst available materials.
Double-clicking a material will place it into the first valid slot automatically.
Slots may have minimum quality requirements and will not accept materials below that threshold.
Materials can be freely removed from slots before confirming the craft.
Before confirming, players can set a delivery location for the finished item, either to a local inventory if within range or to the machine's cargo grid. The selected delivery location is remembered when switching between blueprints.
Crafted items display their specific crafted stats in the tooltip.
Crafting Queue
Upon starting a craft, players are taken to the queue view.
The Fabricator maintains separate queues for crafting and dismantling.
Queued items can be moved between in-progress and pending states, and delivery locations can be adjusted per item.
The machine also keeps a history tab showing previous completed jobs.
Dismantling
Items that have a crafting recipe associated with them can be dismantled in the Fabricator to recover materials.
Items that were originally crafted by a player will return materials at the same quality used to make them.
Items found in the world rather than crafted, such as looted weapons, will return materials at a flat default quality value.